Jump over it and keep following the path to the orange room. You will see a white room with a large frame that has a crack in the middle. Keep following that path while everything keeps getting inverted. It will open another door on the right where the exit sign will land. In the red room, you will open a door while the perspective is still inverted. Just keep following the linear path while everything gets inverted. Things might get a little trippy from here. You will find a door leading to a long hallway and keep following the path. Enlarge it so that you can fit and enter right through it. In the bedroom, there will be a painting you can interact with. You will get teleported back again to the bedroom and this time the hallway will be a dead-end. You will find an alarm clock on top of a chair and stop it. Do this until you get your screen inverted and head towards the hallway again. Do the same and keep entering the hallway and follow the path. Keep following the path towards the hallway and you will be teleported back and forth in the bedroom. ![]() You will teleport back to the bedroom with an alarm and turn it off to open the door. It will be a dead-end and you will have to wait until you get teleported back to the room. Keep following the right path until you see the elevator. All the paths at the start have multiple intersections but only one path is correct. This is a reference to the dog ending in Silent Hill 2.You wake up again in a bedroom with an alarm and head straight for the hallway and follow the path. Shortly after the pawn looks at you, the screen will then turn black and a unique version of the credits will play with pictures of dog photos next to the scrolling text. This is the same music that later plays in Jungles' Bistro. Entering the room the pawn will turn around and look at you, and getting near the pawn allows you to hear the music the pawn is listening to. Above the pawn is several screens showing screenshots from early versions of Superliminal. If you turn right instead you will end up in a room with a white pawn sitting at a desk wearing headphones and pulling levers. If you continue down the hallway instead of going through the door, the hallway becomes a loop and you end up back where you just were. If you click it the Standard Orientation Protocol will say: Head through the door and you will soon see a radio. Glenn Pierce's broken message from the end of Chapter 5. ![]() Jumping in after the pawn, you will end in a huge room with a pawn in a brown paper bag with a pitched down version of Dr. If you continue backwards through the level, (the pawn sometimes peeking around various corners) you will see the pawn jump into the pit. Approaching the pawn will cause it to move. You'll see that the doors will open and a large white pawn will peek at you accompanied by a slide whistle sound effect. Turn the IDEA power generator on and head back down the hallway you came from. The secret ending is an alternative ending of the game located in Chapter 4 - Blackout that can be found only in the Steam version. Do not expand these sections if you want to find these out for yourself.Īnything learned cannot be unlearned. Information on these hidden sections may ruin the fun if you have never played the game. ![]() The section or article below may contain spoiler content. Warning: You have deviated from the Orientation Pathway.
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